TY - JOUR
T1 - Elicitation of Haptic User Interface Needs of People with Low Vision
AU - Kim, Hyung N
AU - Smith-Jackson, Tonya L
AU - Nam, Chang S.
PY - 2013/7/1
Y1 - 2013/7/1
N2 - Various assistive technologies such as haptic technology are used to help people with visual impairments comprehend complex information. Yet there is likely to be a misconception that users with the same disability category share the same user interface needs; furthermore, the majority of the literature has been oriented toward total blindness rather than low vision, possibly leading to dissatisfaction with assistive technologies and discontinuation of its use by those with low vision. The aim of this article is to advance the understanding of the needs of those with low vision especially in relation to haptic-incorporated multimodal user interfaces. A scenario-based, participatory design approach was used to explore their needs. A total of 19 user needs were systematically documented under three categories: audition (n = 5), touch (n = 11), and vision (n = 3). This article focuses on qualitatively exploring their needs and theoretically interpreting the needs in the light of previous studies. © 2013 Copyright Taylor and Francis Group, LLC.
AB - Various assistive technologies such as haptic technology are used to help people with visual impairments comprehend complex information. Yet there is likely to be a misconception that users with the same disability category share the same user interface needs; furthermore, the majority of the literature has been oriented toward total blindness rather than low vision, possibly leading to dissatisfaction with assistive technologies and discontinuation of its use by those with low vision. The aim of this article is to advance the understanding of the needs of those with low vision especially in relation to haptic-incorporated multimodal user interfaces. A scenario-based, participatory design approach was used to explore their needs. A total of 19 user needs were systematically documented under three categories: audition (n = 5), touch (n = 11), and vision (n = 3). This article focuses on qualitatively exploring their needs and theoretically interpreting the needs in the light of previous studies. © 2013 Copyright Taylor and Francis Group, LLC.
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U2 - 10.1080/10447318.2012.722465
DO - 10.1080/10447318.2012.722465
M3 - Article
SN - 1044-7318
VL - 29
SP - 488
EP - 500
JO - International Journal of Human-Computer Interaction
JF - International Journal of Human-Computer Interaction
IS - 7
ER -