TY - JOUR
T1 - FloraPark (the Flower Game): A Supply Chain Contract and Collaboration Simulation
AU - Zhao, Yao
AU - Park, Arim
AU - Rudna, Olena
AU - Song, Ju Myung
PY - 2023/1/1
Y1 - 2023/1/1
N2 - Intensive competition among supply chains often forces trading partners to collaborate despite their conflict of interests. Supply chain contracts and collaboration theory is well established in the academic literature to align the interests but much less conveyed to students and industry professionals for a practical impact. Although the Beer Game captures the bullwhip effect and the value of information sharing, it ignores the conflict of interests, that is, price and quantity bargaining, among the trading partners. We describe a new online teaching game, the FloraPark simulation (“the flower game” at https://flower.gamespots.net/), based on real-life events in the international fresh-cut flower supply chains, for students to learn supply chain collaboration via contracts in a setting of multiple supply chains competing in the same market. Students play trading partners in the flower supply chains and experiment with the push, pull, and advanced purchasing discount contracts by negotiating wholesale prices and quantities to achieve the conflicting objectives of (1) collaboration to beat other supply chains, and (2) bargaining to protect their own interests from their trading partners.
AB - Intensive competition among supply chains often forces trading partners to collaborate despite their conflict of interests. Supply chain contracts and collaboration theory is well established in the academic literature to align the interests but much less conveyed to students and industry professionals for a practical impact. Although the Beer Game captures the bullwhip effect and the value of information sharing, it ignores the conflict of interests, that is, price and quantity bargaining, among the trading partners. We describe a new online teaching game, the FloraPark simulation (“the flower game” at https://flower.gamespots.net/), based on real-life events in the international fresh-cut flower supply chains, for students to learn supply chain collaboration via contracts in a setting of multiple supply chains competing in the same market. Students play trading partners in the flower supply chains and experiment with the push, pull, and advanced purchasing discount contracts by negotiating wholesale prices and quantities to achieve the conflicting objectives of (1) collaboration to beat other supply chains, and (2) bargaining to protect their own interests from their trading partners.
KW - active learning
KW - classroom games
KW - collaborative learning
KW - developing critical thinking skills
KW - teaching supply chain management
UR - https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85173702024&origin=inward
UR - https://www.scopus.com/inward/citedby.uri?partnerID=HzOxMe3b&scp=85173702024&origin=inward
U2 - 10.1287/ited.2022.0035
DO - 10.1287/ited.2022.0035
M3 - Article
SN - 1532-0545
VL - 24
SP - 105
EP - 117
JO - INFORMS Transactions on Education
JF - INFORMS Transactions on Education
IS - 1
ER -