Abstract
This study aimed to investigate pre-service teachers' perceptions of using digital games for future teaching, with a focus on variables including beliefs, motivation to adopt digital games, self-efficacy of digital game integration, and intention to adopt digital games for future teaching. We examined the changes of pre-service teachers' perceptions of adopting digital games over time as well as the relationships of beliefs, motivation, self-efficacy, and intention for the adoption of digital games. Participants included pre-service teachers from a university in the northeastern United States. Quantitative data were collected using online pre- and post-surveys. Quantitative approaches (e.g., t-tests, ANOVAs, etc.) were performed to analyze the data. Results indicated that there were significant changes in pre-service teachers' belief, motivation, self-efficacy, and intention to adopt digital games before and after their participation in a digital game project. Beliefs and motivation were significant predictors of pre-service teachers' intention for future adoption. Gender, iPad ownership, years of playing digital games, and thoughts of using digital games had an influence on pre-service teachers' perceptions of using digital games in future teaching.
| Original language | English |
|---|---|
| Article number | 7 |
| Journal | Research and Practice in Technology Enhanced Learning |
| Volume | 21 |
| Issue number | 21 |
| DOIs | |
| State | Published - Jan 1 2026 |
Keywords
- Beliefs
- Digital game-integration self-efficacy
- Digital games
- Intention to adopt digital games
- Motivation
- Pre-service teachers
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