Abstract
In this paper, we explore the utilization of point clouds to enhance the visual fidelity and realism of VR environments. A pipeline was successfully developed to take point cloud data, process it through optimization algorithms such as spatial subsampling, and then virtualize it in a VR environment with custom scripted interactivity. Also, a multitude of problems such as frames-per-second (FPS) optimization, nausea reduction, point cloud sparsity minimization and controller interactivity all need to be addressed before progress can be made.
| Original language | English |
|---|---|
| Title of host publication | 2023 IEEE Applied Imagery Pattern Recognition Workshop (AIPR) |
| Publisher | IEEE |
| Pages | 1--7 |
| State | Published - 2023 |
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