Abstract
The utilization of fractals in the area of timbre has been recognized as a problem (Degazio 1986) because of the "perceptual discontinuities" between the different levels of structure in music. In this study the authors suggest that one way fractal processes can be invoked in timbral design is through use of granular synthesis techniques - creation of complex timbres by the production of a high density of small grains - (Roads 1978; Truax 1986) and rapid event deployment techniques (Waschka & Ferreira 1988) in a MIDI environment. The mathematical examples explored in this study include one and two dimensional, as well as complex, chaotic dynamical systems and the fractals that they generate.
| Original language | English |
|---|---|
| Title of host publication | 15th International Computer Music Conference, ICMC 1989 |
| State | Published - 1989 |
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