Using Virtual Reality Learning Environments to Improve Success for Online Students

Evelyn R Sowells, Evelyn Sowells-Boone

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Dramatic changes have occurred in the postsecondary educational landscape since the COVID-19 virus compelled educators and researchers to innovate in order to continue serving learners in safe ways. As a result, the Metaverse has become increasingly popular. Virtual Reality (VR) platforms that provide students with immersive experiences in the Metaverse have been documented to improve learning outcomes via engaging simulations. Even beyond its potential for more experiential learning, the Metaverse landscape offers unprecedented opportunities to improve the quality of online STEM education. As such our university has launched a new initiative to study the impact of virtual reality in education.
Original languageEnglish
Title of host publicationScience and Information Conference
Pages940-947
StatePublished - 2023

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